Agile Methodology Quiz

Test your knowledge of Agile principles and practices

20 Questions
Beginner Level
Score: 0/20
1
What is the primary goal of Agile methodology?
A) Complete documentation
B) Following a fixed plan
C) Delivering working software frequently
D) Comprehensive contract negotiation
2
Which Agile framework uses fixed-length iterations called "Sprints"?
A) Kanban
B) Lean
C) XP (Extreme Programming)
D) Scrum
3
What is a typical duration for a Sprint in Scrum?
A) 1-6 months
B) 24 hours
C) 1-4 weeks
D) Exactly 3 months
4
Which statement best describes a "user story"?
A) Detailed technical specification
B) A feature described from user's perspective
C) Project timeline documentation
D) Bug report
5
What is the main purpose of daily stand-up meetings?
A) Detailed technical discussions
B) Client presentations
C) Quick progress synchronization
D) Performance evaluations
6
Who is primarily responsible for prioritizing the product backlog?
A) Development team
B) Scrum Master
C) Product Owner
D) Project Manager
7
Which Agile principle values "Responding to change over following a plan"?
A) First principle
B) Third principle
C) Fourth principle
D) Tenth principle
8
What is the purpose of a retrospective meeting?
A) Plan next Sprint's work
B) Demonstrate completed work
C) Reflect on team processes
D) Estimate user stories
9
Which practice involves continuously integrating code changes?
A) Pair programming
B) Test-driven development
C) Continuous Integration
D) Refactoring
10
What does a burndown chart visually represent?
A) Team velocity
B) Work remaining vs time
C) Defect density
D) Resource allocation
11
Which role serves as a facilitator in Scrum?
A) Product Owner
B) Stakeholder
C) Development Team
D) Scrum Master
12
What is the main purpose of story points?
A) Track actual hours worked
B) Measure task complexity
C) Set deadlines
D) Calculate salaries
13
Which ceremony includes demonstrating completed work?
A) Sprint Planning
B) Daily Stand-up
C) Sprint Review
D) Retrospective
14
What does the term "velocity" measure in Agile?
A) Team speed in writing code
B) Average work completed per Sprint
C) Defect resolution rate
D) Meeting punctuality
15
Which practice limits work-in-progress items?
A) Scrum
B) Kanban
C) XP
D) Waterfall
16
What is the recommended size for a Scrum team?
A) 5-9 members
B) 10-15 members
C) 2-4 members
D) 15-20 members
17
Which of the following is a Scrum artifact?
A) Sprint Backlog
B) Daily Stand-up
C) Retrospective
D) Planning Poker
18
In Agile, what is the term for the practice of writing tests before writing the code?
A) Test-Driven Development (TDD)
B) Behavior-Driven Development (BDD)
C) Acceptance Test-Driven Development (ATDD)
D) Continuous Testing
19
What does INVEST stand for in relation to user stories?
A) A set of project management principles
B) A type of Agile contract
C) A team evaluation framework
D) A mnemonic for good user story criteria
20
What is the main purpose of a product backlog?
A) To track defects
B) To list all features, enhancements, and fixes
C) To record meeting minutes
D) To assign tasks to team members

Your Agile Quiz Results

0/20
Keep learning! Agile is a journey, not a destination.

Key Agile Principles to Remember:

  • Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
  • Welcome changing requirements, even late in development.
  • Deliver working software frequently, with a preference for shorter timescales.
  • Business people and developers must work together daily throughout the project.
  • Build projects around motivated individuals and trust them to get the job done.
  • The most efficient and effective method of conveying information is face-to-face conversation.
  • Working software is the primary measure of progress.
  • Agile processes promote sustainable development with a constant pace.
  • Continuous attention to technical excellence and good design enhances agility.
  • Simplicity—the art of maximizing the amount of work not done—is essential.
  • The best architectures, requirements, and designs emerge from self-organizing teams.
  • At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.